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THE WHITE DOOR EVENTS MAC
Important: if you are a Mac Catalina user, there is a chance the file doesn't work. A White Door event means that now is the time to. A White Door event creates an inner smile of peace knowing that every little detail been taken care of, time has been handed back to you and inspiration has come alive. The White Door has more secrets to unravel A White Door event means that the stress and worries of organising an event has gone and everything moves to a slower clock. Follow the facilitys strict daily routine, explore his dreams and help. ■ A unique Rusty Lake split-screen adventureĮxperience Robert Hill's stay in Rusty Lake's Mental Health facility with an innovative split-screen gameplayĮach day in the facility has its own atmosphere, suspense and a variety of unexpected and surrealistic eventsĪtmospheric theme songs composed by Victor Butzelaar Robert Hill wakes up in a Mental Health facility and suffers from severe memory loss. The White Door is a new point-and-click adventure developed by the creators of the Cube Escape & Rusty Lake series.įollow a daily routine and recollect memories in a playful way, filled with brain teasers and riddles A White Door event means that the stress and worries of organising an event has gone and everything moves to a slower clock. Follow the facility’s strict daily routine, explore his dreams and help him recall his memories. While it might not be a great leap in diversity compared to the rest of the series, it's enough to feel fresh and new.Robert Hill wakes up in a Mental Health facility and suffers from severe memory loss. A White Door event means that the stress and worries of organising an event has gone and everything moves to a slower clock. Personally I'm just glad to see them trying new things here and there. It's just very evident that a lot of love, care and imagination goes into making these games and telling not just grand and macabre stories but also small, intricate and personalised stories about individual characters.
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THE WHITE DOOR EVENTS SERIES
You'll also get a lot more out of this if you play the rest of the series first. It's not the most exciting or amazing game ever made, and it won't appeal to anyone. It's not challenging gameplay but it's enough to tie your actions with that of the character and manages to immerse you in the experience all the more. Other narrative focused sections require you to listen to the ongoing dialogue and manipulate the scene presented accordingly. The puzzles are as usually not too difficult but enough to make you think. It's a slow and meaningful exploration of the life of a person and the things that mean to them, all woven into the grander conspiracy of Rusty Lake and all the weirdness that involves. From there, across 7 chapters, each is split into two halves, with the first half comprised of your daily routine within the asylum, and the second half in dream sequences that explore Robert's past life events. The game follows the story of Robert Hill, admitted to a mental institute called "The White Door". While it might still be considered a room escape or puzzle game, and while it's still set in the Rusty Lake series, it expounds upon what otherwise felt like a side character who popped up in earlier titles and delves into their history and connection to the story.
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This is the first game in a long series to finally change things up somewhat. The White Door is a misstep I will definitely forget about soon enough. I liked being able to figure out the secret objectives from the achievement names, and some of the unraveling of the room's secrets were fun, but even at barely two hours, the game feels like a waste of time. Other than that, the music is quite literally one-note, and the art is passible. I ended up looking at a guide for these moments, and it ruined my opinion of the game as a whole. That in itself would be okay, but the final secret leads to a now defunct ARG which has no discernable weight on the game. Follow the facilitys strict daily routine. Much of my grievance comes with the game's lack of narrative in the main game, which it relegates to its secrets. Robert Hill wakes up in a Mental Health facility and suffers from severe memory loss. Many of the puzzles are either as simple as clicking the right area of the screen or annoying and illogical. Occurring mostly in the same white room, the game tackles the idea of loss and mental health in an interesting direction that unfortunately not only misses the landing but then attempts to fly another plane right afterwards. While my expectations were low, I was still disappointed by the effort from Rusty Lake's The White Door. Other Rental Stores (Furniture, A/V, Construction & Industrial Equipment) Tennessee, United States 39 Employees.